This gives Chaos Space Marines four solid Troops choices in their games, and thats pretty cool. Warp Talons are daemonic versions of Raptors, boasting a pair of Warp claws (lightning claws), plus a 5+ invulnerable save and ability to trap opponents and keep them from falling back if you win a roll off (50/50 odds). Its faster than either and has more range than the Vindicator but doesnt quite match the firepower either can put out, nor their durability. This was written in December 2022, after the release of Codex: Chaos Space Marines for 9th edition. This works best in something like Black Legion or Emperors Children where you have a way to mitigate the -1 to hit, and theres reason to consider. He comes with a power fist and a bolt pistol, and his Forward, for the Dark Gods! Here's the Quote from Games Workshop: via Warhammer Community Its not amazing but its very solid, but the reason it makes lists so often is that extra little aura: Friendly PSYKER units within 9 get +1 to cast. And if they survive a round of shooting and morale losses and are close to the edge of the table, you can bring back D3+3 of them with Tide of Traitors to demoralize your opponent. Being able to fight first with multiple units in your army can really throw a wrench into an opponents plans, though note that at the start of the Fight phase rider you wont fight first if a unit gets into Engagement Range with a pile in or consolidate move. Plague Marines come with T5 and Disgustingly Resilient, reducing the damage they take by 1. Still, getting +1 also helps making you harder to deny, which can be money for pushing out key powers or Interrogates. This turns him into an especially deadly counter-charge threat, as staying more than 6 away from him is a real challenge. YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLmJIRHlaSHdWSGo0, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLkljNTFsVTk3OU1J, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLnM5cTZxWHU1aEZr. Youll almost always want to swap their bolters for chainswords, since having 4 attacks at AP-1 is significantly better than having an AP0 bolter against most of the games targets. Chaos Space Marines 8th Ed Escalation Thread - Ordo Fanaticus Finally, in the third round, you can choose between Wanton Massacre and Wanton Slaughter the latterthen becoming mandatory for the fourth andfifth Battle Rounds. Its a very pretty boondoggle that suffers from the same issues that most fortifications have. Giving +1 Toughness is going to do the most work for you on T4 models, but you can also pair this with something like Berzerkers to give them Strength 7 on the charge, helping them hack up vehicles. My favorite one is running it alongside your Word Bearers and using Hexagrammatic Ward to 0 out of the damage from a Railgun into your un-obscurable KLOS. With the rise of Primaris Space Marines, he may now have all the new material hell ever need to twist Chaos Space Marines into new forms, finally perfecting his lifes work. There are a few niggles for some fans, such as the lack of custom Legions (you have to simply copy the Legion thatbest matches your intended playstyle), the removal of some wargear options for popular units (jump packs for Chaos Lords are a thing of the past), and some Dark Hereticus Discipline powers feeling a little underpowered. This is pretty situational, but will be helpful for those times you need to raise a banner and shoot, or shot while planting a bomb. From there, you should look at providing yourself a little defence. If thats the case, gross. Likewise, try and build your army to make your opponents secondaries hard to score as well try to avoid giving up more than 10 points on the likes of No Prisoners and Bring it Down if you can. These days the baleflamer is the clear move for the Lord Discordant, and getting D6+2 hits is just better than anything the Helstalker autocannon has to offer. We include affiliate links in articles. If you read through the whole thing, you have this authors eternal thanks. Chaos Space Marine Engagements with the Imperium, ca. Hes always got the AGENT OF CHAOS keyword, and if your army includes any CHAOS LORD models (which includes the likes of Abaddon, Lucius, Haarken, and Huron Blackheart, he can be included in a detachment without taking up a slot. The god prayers are all pretty solid, though, which gives a SLAANESH CORE or CHARACTER unit within 6 the ability to advance and charge is the clear winner of them for its ability to push units like the Lord Discordant into a turn 1 charge. This costs 1 CP if the units fighting the enemy unit are all CULTISTS. Go over and you can choose: Either take D3 mortal wounds and fight normally, or you cant fight with the Daemon Weapon. Once an also-ran to the Dark Hereticus Discipline, these are now the money powers for Chaos, and there are several here that youll want to include in every army you field. But now? This is a powerful effect on the surface, but the power is both difficult to cast and also not as good as youd think in a post-Armour of Contempt world: You really dont have the weapons to put most threats on a 6+ or worse save, making this something where youll often find that the targets 5+ armour save is just as bad as their invuln would have been. Bell of Lost Souls℗ is a registered trademark of Our final recommendation for your starter Chaos Space Marine army is a Chaos Rhino. Otherwise, Psyker has a 4+ invulnerable save and can only be hit on a 4+, but his real value is just being on the table. Its 10-model transport capacity is great for moving a unit of 10 Chosen, Plague Marines, or Rubric Marines. The unit can have a heavy weapon or special weapon for every five models, though this typically wont be worth the cost outside of the odd meltagun here and there. No frills, just a more durable place for 10 Obsec wounds that can hold objectives and raise banners. Having the mark of Slaanesh also means they can be blessed with Delightful Agonies, giving them a 5+ feel no pain on top of 2+ save and -1 to wound. Easy to cast, targeted mortal wounds. There are only three Epic Deed Strats in the core set, and of those the most useful is the one for Dark Apostles to auto-chant a prayer in a different phase. Unfortunately, as an HQ character theres almost no way they see play over your other HQ options, making them a casualty of the limited number of HQ slots you can field. Hes always got the AGENT OF CHAOS keyword, and if your army includes any CHAOS LORD models (which includes the likes of Abaddon, Lucius, Haarken, and Huron Blackheart, he can be included in a detachment without taking up a slot. Both of these are solid abilities to have and contribute to making this the mark of choice in competitive lists. Its great for Terminators and Possessed, and particularly good against elite armies like Custodes that rely on having BS/WS 2+ and re-rolls to hit. Note that the November 2021 Balance Dataslate limits you to two Flyers in a 2,000 point army. Its a very pretty boondoggle that suffers from the same issues that most fortifications have. Free delivery for many products. Use in the opponents Shooting phase, after an enemy unit finishes making its attacks. Pretty sure thats an Ultramarine having a really bad day. Roll one D6, adding 1 to the result if the psychic test was an unmodified 10+. These days the baleflamer is the clear move for the Lord Discordant, and getting D6+2 hits is just better than anything the Helstalker autocannon has to offer. A Chaos Space Marines army can include a Chaos Knights Superheavy Auxiliary Detachment of Dreadblade Chaos Knights as AGENTS OF CHAOS. Stupid good. Were also still waiting on Chaos rules for the Kratos. On the whole defilers are frustrating. Look how they massacred my boy. Sorcerers have some value but ultimately just dont make the cut when placed next to the far superior Master of Possession, the more versatile Daemon Prince, or the more useful Dark Apostle. Thats not something you actually want to do most games you want to be sitting on and controlling those objectives when your turn starts so you can score primary points. Only Masters of Possession get access to the Malefic Discipline. Use in the opponents Psychic phase, after a test is passed for an enemy PSYKER unit and after any Deny attempts are made. The book clocks in at 184 pages, and covers the lore of various Space Marine legions who have fallen into Chaos -- as well as the history of the Horus Heresy, recently . There are six Prayers to the Dark Gods you can choose from in addition to Dark Zealotry, plus four more for the Chaos Gods which your PRIEST unit will know for free if they have the appropriate mark. Specifically, your power armor yabbos who still want to play at midfield think Rubrics, Berzerkers, Chosen, and so on. They arent, but youre paying for them to be OK at two things and in reality youd just prefer it if they were better at one. Your Warlord gets a 5+ roll to ignore incoming wounds. be upgraded. A 6 Heroic is solid, and the extra attack is a nice little bonus. When you upgrade a unit, you increase its cost by 15 points and 1 PL, and it loses the CHAOS UNDIVIDED keyword and gains the relevant MARK OF CHAOS keyword, i.e. Unlike many Chaos Space Marines, Abaddon the Despoiler doesnt truly believe in Chaos; he is motivated purely by his great hatred for the Emperor and all those loyal to Him. Can be used twice in Strike Force games and three times in Onslaught. Being a part of the oldest wargaming community on the net. A hasty bit of rethinking and retooling, along with some new lore, saw the idea of a schism in the Imperium being born. Helpful for getting a second trait on another character, though less common in Nephilim where youre spending CP on your first trait and relic. You can also give them more shooting options with special weapons and a blight launcher in a 5-model unit, but these are just OK and again, the unit is pretty slow and not really more durable than a unit of Chosen. If you pick this, keep a Dark Gods tally and add 1 each time you do the secondary action. Seems fair, right? In a fun twist, this can be used to give your model a. relic, provided its replacing a weapon, so your murdermonster warlord can have two relics if one is an upgraded weapon, though note you cant use this if the model has a Daemon Weapon, limiting its effectiveness. This is solid, and one of Abaddons three traits. Chaos Space Marines want to spend CP on upgrading their Characters pre-game more than any other army in the game, and have lots of 1 and 2 CP stratagems they want to use in-game. giving them a 5+ feel no pain on top of 2+ save and -1 to wound. If you really want them to be able to fight you should take Accursed Cultists instead. On Plague Marines this makes them even tougher than they are in Death Guard, as S5 guns will only wound them on a 5+, though they lose Inexorable Advance for their trouble and cant currently gain the ICON keyword. This unit is out there to provide some extra value where needed while Advancing to hold objectives and support other units. Do you think that Imperial space marines are kind of lame? They tend to lack some of the long-ranged shooting options of other factions but make up for that with the ability to hit hard quickly. Each mark confers certain abilities on the unit, based on the mark and their equipment. Potentially valuable with Plague Marines as the unit tying up the enemy. While not a competitive option, it will be fun for aspiring Warpsmiths to be able to add one of those new tanks for their army in casual games if it gets its keywords updated. His 12 move gives him a ton of mobility, and as soon as you give him the ability to Advance and charge he can cover insane amounts of ground and even attempt turn 1 charges if you want to play hyper-aggressively. If youre taking one, going double Grav with volkite chest guns is probably the play, but be warned that your dreadnought is super vulnerable to charges since its depending on double blast weapons. This symbol looks like a certain Rumor Engine. Legionaries come in units of 5 models and come with bolt pistol and boltgun, plus 3 attacks and yes, 2 wounds. Once an also-ran to the Dark Hereticus Discipline, these are now the money powers for Chaos, and there are several here that youll want to include in every army you field. Although a bit expensive for a transport, the Chaos Terrax-Pattern Termite makes up for it by being a hilariously annoying target once it arrives on the table, demanding opponents deal with it as well as its deadly contents. Marks represent the benefits units get for devoting themselves to the Chaos powers. At 75 points for the minimum size unit of 5 mutants and 3 torments, the Accursed Cultists unit is bit on the pricier side to just be cheap slot fillers when compared to regular cultists (and losing actions is a big blow), but they have the potential to be quite a bit more durable and can act as midtable objective holders (they still have ObSec), with the ability to trade up pretty effectively if they get the drop on someone. PRIEST models in your army know the. This site is protected by reCAPTCHA and the Google. Its a very strong trick to have. If youre taking a unit of these, its for the warpflamers, either in 5 or 10, depending on how you want to use them. They get another prayer on top of that, plus an additional free one for their god if you give them a mark of Chaos. Giving Terminators T5 is great, and giving a Land Raider T10 is hilarious. Another great buff, and one that you can use instead of. 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